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Best PC Games in August 2019 [Updated]

August 31, 2019
There are a lot of games out there, and we sure do play a lot of them. We've picked three standout games from August that which really sparked our interest and really captured our attention. They're games that might usually fly under most people's radar, but still great experiences in their own right, so if any of them sound up your alley, know that they have our hearty recommendation.

August had Fire Emblem: Three HousesControl and Astral Chain. All great games that can suck your life away. But as the year ticks along, plenty of great, smaller games with stellar ideas and executions come out, especially on PC, and they won't eat up dozens of hours if you're looking for something fresh. But they're easy to miss.




Anodyne 2: Return To Dust (PC)

In Anodyne 2, dust is a catch-all metaphor. For repressed grief, for ennui, for illness, for denial, for confusion. For whatever is dragging us down, holding us back, stopping us from moving on. Dust is depicted as a plague, its nano particles clogging up the internal thoroughfares--both mental and physical--of those it has infected. As Nova, a so-called nano cleaner, you are tasked with eradicating such dust and healing the afflicted, and perhaps yourself in the process.

The first Anodyne (released in 2013) told its tales of personal trauma via a reimagining of an NES-era action-RPG. In this far more ambitious sequel the nostalgic palette is broader, expanding its sources of inspiration to encompass not just The Legend of Zelda but late ‘80s PC RPGs like the Ultima series, SNES era JRPGs like Chrono Trigger, and even the early forays into 3D platforming on the N64 and PlayStation. 

One moment you’re driving across the lo-fi dunes of a bleak desert, later you’re in a top-down pixel-art Ren Fair castle while in between you’ve starred in a wrestling show and run the gauntlet of a survival horror chase through the isometric maze of your apartment building. To call Anodyne 2 eclectic is perhaps an understatement.

Genre mashups can often have a hard time holding it all together. They can suffer from too many incompatible parts pulling in different directions. But Anodyne 2 finds a throughline in Nova. It’s her slow journey of self-discovery, even more so than the myriad side stories she intersects in her dust-busting capacity, that brings every perspective shift or gameplay refresh into focus.

Things can get ugly at times--in a graphical fidelity sense and in terms of the raw emotions at stake--but despite the stylistic detours and tonal swings, Anodyne 2 retains an unfaltering commitment to exploring the very real, very relatable struggles of day to day human life. By turns dark, funny, confronting, empathetic and inexplicable, it’s a defiantly weird game that will keep surprising you until the end.



A Short Hike (PC)


If A Short Hike has a central theme, it’s that kindness is rewarded. In other words, be nice to those you meet and nice things will also come your way. It’s a lovely little game that will either make you feel better about the world or provide you with a brief escape from these dark, chaotic times.
You play as Claire, a teen bird who is camping at a national park managed by her aunt while she awaits a very important phone call.

Trouble is, reception is non-existent so Claire must hike to higher ground, all the way to the summit of the tallest mountain peak in the park. Though she may be a bird, Claire can’t ascend during flight; she can only glide in a gentle descent, making said hike somewhat more circuitous than you might expect. She can climb though, and so much of her time is spent exploring the woods, lakes, and beaches of the park in search of the golden feather collectibles that boost her stamina and allow her to scramble up ever higher surfaces.

On her trek, Claire meets a cast of adorable animals who are likewise visiting the park, many of whom ask her for a favor--to find something valuable to them or maybe to just hang out for a little bit. These cheerful encounters work hand in hand with Claire’s exploration, sometimes rewarding her with the items she needs to journey further afield, other times encouraging her to slow down and breathe in the clean mountain air.

Running, climbing, gliding--and occasionally digging, watering and fishing--through the park’s sprawling, looping network of obvious and not-so-obvious pathways is a heart-warming experience. Revealing new corners of the pleasingly chunky, vividly colored, lo-fi parkland is a constant delight matched by the satisfaction of having performed good deeds for good creatures every step of the way.

Finding phone reception is a MacGuffin that actually pays off in a sincere and touching conclusion, after which you’re free to continue wandering the park to your heart’s desire. A Short Hike is honestly a misnomer. It’s more like a day trip that you’ll want to never end.

You can find A Short Hike on Steam


Eliza (PC)

Eliza, the new game from developer Zachtronics, best known for procedural puzzle games like Infini-factory and Opus Magnum, is a tight, thought-provoking visual novel that connects the dots of our disconnected world, tracing a path through the alienation of social media, big data, the gig economy, startup culture, privacy, gentrification and more.

Developed in the 1960s, ELIZA was a real-world, early attempt at programming a computer to speak with a user in what felt like natural language. It wasn’t an AI--it was more like a bot; it couldn’t learn, but rather called upon canned responses based on keywords and patterns entered by the user.

ELIZA’s designer even wrote a script that mocked the popular conception of a psychotherapist, specifically the technique of reflecting a patient’s answer back at them in the form of a question. “And why do you think that you’re ripe for parody?”

Here, Eliza speculates a future version of the program that now operates as a therapist, harvesting data from its users in an effort to learn how to help them and make the world a better place, at least in theory, at least. Evelyn, she isn’t so sure. She's the former chief engineer at Skandha, the company responsible for Eliza, who left her job three years ago and has spent the intervening years battling depression.

Evelyn has returned to Skandha, almost incognito, to work as a “proxy,” people employed to read Eliza’s words to clients in order to give the appearance of the human touch. Proxies can’t deviate from the Eliza script, much like the gameplay. Evelyn’s story is a series of conversations in which dialogue options, where there are any, mostly exist to give you a moment to reflect on the issues being examined.

In the final chapter, Evelyn is faced with a few choices that affect the outcome, but until that point many of the things you can have her say are deliberately non-committal.
It works though, because the game’s writer, Matthew Seiji Burns, is genuinely interested in understanding not just where AI is taking us, but how and why it’s taking us there, and maybe whether we should pause to consider whether there are other destinations we--that’s “we” as in the human race, not the technocrat class--might prefer.

You can find Eliza on Steam.

Best PC Games in August 2019 [Updated] Best PC Games in August 2019 [Updated] Reviewed by Abdul Rehman on August 31, 2019 Rating: 5

Bulletstorm: Duke Of Switch Edition Guide

August 30, 2019
The Nintendo Switch has suddenly gotten a little more M-rated with the surprise-release of Bulletstorm. The Bulletstorm: Duke of Switch Edition, previously announced for the summer, is now available on the eshop for $30.



As you may expect from the name, this version of Bulletstorm includes all the remastered “Full Clip” update from 2017, including the ability to play as Duke Nukem. The game was known for its crass humor and let’s say creative use of profanity, so Duke fit right in.

Bulletstorm’s gameplay hook was a tether mechanic, which allowed you to bounce enemies back and forth like yo-yos as you dealt damage and racked up score bonuses. GameSpot’s Bulletstorm: Full Clip Edition review, awarded the remaster an 8/10.



"The experience absolutely holds up: the skillshot system remains wildly fun and inventive, the weapons are still a gruesome joy, and the writing...well, it's as distinctive as ever,” Scott Butterworth wrote. 



“If you missed Bulletstorm when it originally released--and based on sales numbers, you probably did--now's the time to treat yourself to a clever if cringe-worthy blockbuster."

Bulletstorm: Duke Of Switch Edition Guide Bulletstorm: Duke Of Switch Edition Guide Reviewed by Abdul Rehman on August 30, 2019 Rating: 5

Homeworld 3 Release Date Final

August 30, 2019
The classic real-time strategy series Homeworld is coming back. The dormant series has been quiet for more than 15 years, aside from the Remastered Collection in 2015. But an official sequel, Homeworld 3, has been announced at PAX West.




Development is being handled by Blackbird Interactive, which has some experience with the franchise having remastered previous Homeworld games. Fans can look forward to having the story pick up from where it left off, however, it may be some time before they can experience the new chapter.

"Homeworld returns with the next chapter of the story. Homeworld 3 is the true sequel to the legendary space-faring RTS. Blackbird Interactive, founded by original Homeworld art director Rob Cunningham takes the helm on development, returning the series to its roots with a gripping continuation of the story, fully 3D combat, and the classic RTS elements you expect," its developer states.



"Further supported by the veterans of Homeworld Remastered Collection at Gearbox Publishing, Homeworld 3 is coming to life and the teams couldn't be more ecstatic."
It’s also already getting a crowdfunding campaign on Fig, with a bonus for backers: access to Homeworld Mobile, which was also announced at the presentation.



Homeworld was a competitor with contemporaries like StarCraft and Red Alert, and its Remastered Collection showed that the classics still hold up. GameSpot’s Homeworld Remastered review praised the space battles and smooth learning curve, but suggested some changes from the originals weren’t for the better.



“The Homeworld series' legacy, however, has always lain within its story-focused campaigns, whose excellent action and inherent beauty endure and excel, even in light of the 16 years that have passed since the original's arrival,” wrote Kevin VanOrd. “It is a huge universe out there, but Homeworld Remastered Collection makes a great case for asserting your presence within it.”
Homeworld 3 Release Date Final Homeworld 3 Release Date Final Reviewed by Abdul Rehman on August 30, 2019 Rating: 5

Cyberpunk 2077 Release Date & Walkthrough

August 30, 2019
While The Witcher 3 saw you play as the fixed character of Geralt of Rivia, CD Projekt Red's upcoming action-RPG Cyberpunk 2077 will feature a substantial character creator where there are few limits on who you are and what you can become.




CD Projekt Red wrapped up its Cyberpunk 2077 livestream, where we saw new gameplay showcasing separate playstyles. In the deep dive livestream, we also got a glimpse at the game's character creator, which first has you selecting from different backgrounds or "life paths"--Corporate, Nomad, and Street Kid. Each path impacts Cyberpunk 2077's beginning, with you starting in different areas of Night City depending on your background.

CD Projekt Red's lead quest designer Pawel Sasko said this choice is taken into consideration throughout the entire game. "You, as the player, can actually associate yourself with Nomads [or] Corporate people, or you can be part of the streets," Sasko explained. "It's really up to you what path you want to pick through the main story."

You aren't bound to your life path, but your origin will be "[taken] from the very beginning till the very end [of the game]." As such, Sasko said you can use these origins to your advantage, allowing you to exploit and, perhaps, unlock branching dialogues and quests depending on your interactions with your chosen group.



We also saw a brief look at the character creator screen in the Cyberpunk 2077 deep dive livestream. You start by selecting a body type, then you can define your appearance, fine-tuning things like skin color and facial features. Following this, you're taken to the attributes menu, where you slot points into traits like "Cool" and "Intelligence."

On top of attributes, you have skills that further define your character's intricacies. One skill is called "Cold Blood," unlocked via the "Cool" attribute, and it grants you extra damage and survivability when your health is nearly depleted. Using skills repeatedly results in you getting better with that skill and unlocking perks in that skill's tree. For example, with special perks added to your "Athletics" skill, you can run while carrying a dead body, potentially bolstering your stealth playthrough.

Cyberpunk 2077's "Cool" attribute pertains to your ability to handle pressure, not how stylish you are in-game. The cooler you are, the better things like accuracy will be. And the cooler you are, the better you'll be able to handle tense dialogue situations.

There are a few other details to note out of the Cyberpunk 2077 deep dive livestream. CD Projekt Red announced that it has hired real city planners to construct and flesh out the fictional Night City. The studio established a brand-new team dedicated to sidequests after how successful they were in The Witcher 3. Finally, you won't have to worry about cool-factor and functionality in Cyberpunk 2077, as CD Projekt Red is aiming to address the common RPG discrepancy between how something looks and how well it functions.
CD Projekt Red confirmed Cyberpunk 2077 will feature non-binary gender options in the character creator. "You know, we really want to make a video game that's really inclusive," senior concept artist Marthe Jonkers said. "Of course, if you tackle certain subjects then you will expect people to have an opinion about it and we respect that. And it's good that people give us feedback."
Cyberpunk 2077 is set to launch on PC, PlayStation 4, and Xbox One on April 16, 2020. The game is also scheduled to release for Google Stadia some time in 2020.

PAX West is officially underway, and there's a lot more news to come out of the event. Be sure to check out our hub for more news on Cyberpunk 2077 and more.

Cyberpunk 2077 Release Date & Walkthrough Cyberpunk 2077 Release Date & Walkthrough Reviewed by Abdul Rehman on August 30, 2019 Rating: 5

Get Hitman Through Xbox Games With Gold in September

August 30, 2019


Xbox One players, starting on September 1 and running until the end of the month, if you have a Gold subscription you can download Hitman: The Complete First Season for free. That's right, you can sneak around and poison people for no charge whatsoever.

On September 16, Total Mayhem Games' snowy cooperative puzzle game We Were Here can also be downloaded on Xbox One for free until October 15.

If you are feeling a bit more retro (or only have an Xbox 360), Earth Defense Force 2025 can be downloaded for free from September 1 to 15, as can Tekken Tag TOurnament 2 between September 16 and 30.
You can see all of these games in action in the trailer below:

watch embedded media
Get Hitman Through Xbox Games With Gold in September Get Hitman Through Xbox Games With Gold in September Reviewed by Abdul Rehman on August 30, 2019 Rating: 5

Pokemon Masters Released Now!

August 30, 2019
The newest Pokemon mobile game, Pokemon Masters, has arrived on iOS and Android, and it's already off to an impressive start. According to mobile analytics company Sensor Tower (via Venture Beat), Masters is the No. 1 free game in the App Store in 27 countries, including the US and Japan.
While Masters is free to download, it appears it's already raking in some cash as well.

Sensor Tower reports the game is No. 1 on iPhone in terms of revenue in Japan and Hong Kong, although players in the US are spending far less on the title, at least at this early juncture, as the game is No. 12 in that same category in the region.



Pokemon Masters is developed by DeNA, the studio that co-developed many of Nintendo's mobile titles, including Super Mario Run, Fire Emblem Heroes, and Animal Crossing: Pocket Camp. The game takes place in a new island region called Pasio, where famous Pokemon trainers from around the world have gathered to participate in the Pokemon Masters League tournament.

Each famous trainer comes with one partner Pokemon, forming a duo that is collectively known as a Synch Pair. Unlike most other Pokemon games, players don't catch their own Pokemon in Masters; rather, they recruit other Synch Pairs and form teams with them to take part in three-on-three real-time battles.

If you're just jumping into the game, be sure check out our roundup of everything you need to know about Pokemon Masters. We've also broken down what Scout Points are and how to get them, as well as how to evolve and Mega Evolve Pokemon in the game.

Pokemon Masters Released Now! Pokemon Masters Released Now! Reviewed by Abdul Rehman on August 30, 2019 Rating: 5

Castle Crashers Remake Release Date for Switch and PS4

August 30, 2019
Castle Crashers Remastered, the classic side-scrolling beat-'em-up from developer The Behemoth, is launching on September 17 for Nintendo Switch. A PlayStation 4 version is set to follow shortly after, but no specific date has been announced yet.

The Switch and PS4 version will be similar to the remastered edition that made its way to the Xbox One back in 2015, which is, of course, an upgraded version of the Xbox 360's original 2008 release.

It will contain the Back Off Barbarian mini-game, all previously released DLC, and various gameplay improvements and performance updates, such as 60 frames per second gameplay and improved textures. The Switch version also utilizes the system's HD Rumble feature and four-player local Joy-Con support.



The original Castle Crashers was one of the first games to establish Xbox Live as a viable marketplace for indie games and smaller-scale projects. As for why it's coming to Switch and PS4 11 years after launching on the 360, The Behemoth co-founder Dan Paladin says it mostly boils down to game preservation.

"With Alien Hominid not being ported often, we’ve seen it slowly become unavailable in most places," he said in a recent blog post. "When we make games we want them to stick around. Taking advantage of the updated hardware of each generation is also very satisfying.

Higher resolutions, higher framerates, chances to make tweaks, and better overall quality. Our debut title (Alien Hominid) was available on both Gameboy Advance and Nintendo Gamecube."
GameSpot's review praised the original game, saying, "The main storyline offers hours of bad-guy beating and princess-rescuing fun that it is sure to please.



The ability to play with friends should make the experience richer, even if it is limited to a more local experience. As a testament to its entertainment, feature losses and some disappointing online play hardly slow this juggernaut of amusement down. This is an absurdly hilarious romp you won't soon forget."
Castle Crashers is launching on September 17 for Nintendo Switch, with a PS4 version to follow.
Castle Crashers Remake Release Date for Switch and PS4 Castle Crashers Remake Release Date for Switch and PS4 Reviewed by Abdul Rehman on August 30, 2019 Rating: 5

PS4 PSN (US) SALE: Everything you need to now rightnow!

August 30, 2019
With Labor Day and a three-day weekend on the horizon for many in the US and Canada, there's no better time to squeeze in some extra gaming time, and there are plenty of deals available this week in case you're looking for a new game to play. On the PlayStation Store alone, there's a massive August Savings sale going on all month long, and now Sony has kicked off a flash sale on PS4 and PS Vita games on top of the existing deals.

This is one of PSN's smaller flash sales compared to previous ones we've seen--and it completely omits PS3 titles, with only a few Vita games up for grabs--but there are some gems to be highlighted. Notably, the Persona Dancing: Endless Night Collection is 50% off, selling for $50 instead of $100.

The rhythm game bundle includes Persona 3: Dancing in Moonlight, Persona 5: Dancing in Starlight, and Persona 4: Dancing All Night, the latter of which is only available on PS4 through this collection. The Persona 3 and Persona 5 dancing games can also be experienced with PlayStation VR.

Other deals worth mentioning include MLB The Show 19, which is discounted to $24. Hitman 2 is on sale for $30. Crash Team Racing: Nitro-Fueled, which just released June 21, is already on sale for $30, and you can grab its Nitros Oxide edition on sale for $45.

You can also snag The Witcher 3: Wild Hunt Complete Edition for only $15 (assuming you don't want to wait for the Nintendo Switch release). Quite a few Sims 4 bundles and DLC are marked down too.

The flash sale deals will be available in the PlayStation Store until Monday, September 2, at 8 AM 

PT / 11 AM ET. See some of the best discounts below.
  • Crash Team Racing: Nitro-Fueled -- $30 ($40)
  • Crash Team Racing: Nitro-Fueled Nitros Oxide Edition -- $45 ($60)
  • Far: Lone Sails -- $11.24 ($15)
  • Hitman 2 -- $30 ($60)
  • Hitman HD - Enhanced Collection -- $24 ($60)
  • MLB The Show 19 -- $24 ($40)
  • MLB The Show All-Star Edition -- $30 ($50)
  • MLB The Show 19 Digital Deluxe Edition -- $48 ($80)
  • Persona 3: Dancing in Moonlight (VR) -- $30 ($60)
  • Persona 5: Dancing in Starlight (VR) -- $30 ($60)
  • Persona Dancing: Endless Night Collection -- $50 ($100)
  • Sega Genesis Classics -- $18 ($30)
  • The Sims 4 Bundle: City Living -- $25 ($50)
  • The Sims 4: Get to Work, Dine Out, Cool Kitchen Stuff -- $25 ($50)
  • The Witcher 3: Wild Hunt Complete Edition -- $15 ($50)
  • This Is the Police -- $5 ($20)
  • Titan Quest -- $9 ($30)
PS4 PSN (US) SALE: Everything you need to now rightnow! PS4 PSN (US) SALE: Everything you need to now rightnow! Reviewed by Abdul Rehman on August 30, 2019 Rating: 5

The One Thing Gears of War Dev Rod Fergusson Pulled Rank To Make Happen

August 30, 2019
Studio head Rod Fergusson has discussed the one time he chose to pull rank and put his foot down on a creative decision. Surprisingly, it was to ensure the survival of protagonist Kait Diaz's hat in Gears of War 4.

In an interview with GameSpot, Fergusson and franchise narrative lead Bonnie Jean Mah revealed that they were the lone hat advocates at the studio. And he used the hat to illustrate a related point, about how skeptical the studio was of the Skiff vehicle segment.


"It was a battle," Fergusson said. "It was literally a battle, much like Kait's hat. So in Gears 4, we had the beret on Kait, and almost everybody hated it."
"I liked the hat," Jean Mah interjected.


"I mean, you and I liked the hat," he continued. "We essentially had to fight really hard to keep Kait's hat. It was one of those things where I was like, 'Look, I don't pull rank very often, but we're keeping the hat.'"



He went on to explain that the Skiff was a battle too, and that it sprung out of his desire to do a sailing simulator. The team kept hitting engineering challenges to make a wind-based vehicle, but he was steadfast that they couldn't change it.

"The number of times that engineers came up to me and said, 'Can't we just make it a dirt bike? Can we not make it a Jeep? Please, God, let it be a monster truck.' And I'm like, 'Nope, it's a weird sailing thing that you ride on the back of.'

You're kind of parasailing or wakeboarding off the back of this thing. And so, there was a number of times where people were trying to rebel against it, and it felt like it was an opportunity to do something really cool and ownable, and at the end of the day I think where we landed, much like Kait's hat, was that it turned out really awesome and I think it is a unique sort of differentiator for us."


Tragically, her hat appears to be nowhere to be seen in Gears 5. For more on the next Gears, check out our hands-on campaign and Horde Mode impressions. Gears 5 launches on September 10 on Xbox One. Early access for Ultimate Edition buyers or subscribers to Game Pass Ultimate will start on September 6.
The One Thing Gears of War Dev Rod Fergusson Pulled Rank To Make Happen The One Thing Gears of War Dev Rod Fergusson Pulled Rank To Make Happen Reviewed by Abdul Rehman on August 30, 2019 Rating: 5

Gears 5: Dev Says Microsoft Had No Creative Input "At All"

August 30, 2019
Gears 5 makes a number of big changes to the series with its new hero, Kait, along with bigger levels and some RPG elements. These ideas came from developer The Coalition, but how did Microsoft feel about these changes? "They actually don't have any creative input at all," The Coalition boss Rod Fergusson told GameSpot in a recent interview.

According to Fergusson, Xbox Game Studios boss Matt Booty and overall Xbox boss Phil Spencer put a lot of trust in their studio heads to manage their own projects.

"It's really about trusting the studio heads and the teams there to recognize what's the best way to leverage whatever it is they're building," he said. "Matt has a great line around just building great games. 

It's just the notion of don't worry about business models, don't worry about subscriptions, don't worry about changing things to adopt to a particular strategy. If you make an awesome game, then we can take that awesome game and apply it to different strategies."

The first and most important rule is to "make a great game and focus on quality of execution," Fergusson said. "We say what we do and we do what we say, and when we say we're going to deliver you a game, we deliver you a game, and we do it at the highest quality we can."

Fergusson said creative decisions shouldn't be made from higher-ups on the top-down model. "I think the strength of the bottom-up way we're doing things now allows for each studio to have its own identity and to be creative--the top-down stuff doesn't work," he said. 

"And we saw that I think. I was part of the Gears of War Kinect game that never saw the light of day, and that was okay. How do we force something to be on strategy? And now the strategy is to make awesome games and then we'll figure it out."


The business models at Xbox have indeed changed since Gears of War 4 came out. All of Microsoft's first-party games--including Gears 5--launch into Xbox Game Pass for no extra cost. Microsoft hasn't said how this change has impacted developers; some have wondered how royalty payments and other sales-related metrics change in this new model. Those specifics remain unknown.

Whatever the case, Fergusson said he's focused on growing the Gears of War franchise to get it back to where it was during its heyday when it was developed by Epic Games. (Microsoft bought the Gears of War franchise from Epic in 2014 for an undisclosed sum).

"We looked at it like this: okay, Epic put Gears of War on a shelf and said, 'We'll never make it again.' So when Microsoft bought Gears, I was really excited about the fact that we can actually see where this is capable of going," Fergusson said. "And then sort of parallel to what Microsoft was doing, we wanted to expand the audience and the reach of the Gears of War brand. So how do we go back to what it was in its heyday?"

Gears 5 launches on September 10, but the game unlocks four days early for people who buy the game's Ultimate edition or subscribe to Xbox Game Pass. The game is available to pre-load right now, and you can see GameSpot's rundown of the Gears 5 server start times, launch maps, and more.
For more, check out GameSpot's new preview of Gears 5: Gears 5: Huge, Open Levels And Creative Combat Deliver Big Changes
Gears 5: Dev Says Microsoft Had No Creative Input "At All" Gears 5: Dev Says Microsoft Had No Creative Input "At All" Reviewed by Abdul Rehman on August 30, 2019 Rating: 5

How Gears 5 Was Inspired By Bioshock: Infinite

August 30, 2019
The Gears of War series is known for a specific pace of combat. The cover-based mechanics helped revolutionize shooters, but Gears 5 is taking a very different approach inspired more by open-world shooters. In an interview with GameSpot, studio head Rod Fergusson explained how the studio took notes from another game he worked on, BioShock Infinite
.
"We were saying we want to challenge expectations of player choice," Fergusson said. "What are ways that we can give the player more choice? And so one way is player-initiated combat. I learned that lesson from Bioshock Infinite.



And so, the idea that there are battles that the swarm are just kind of meandering around and whatever, and you get to look around and see that there's a weapon over there or there's a flank point there or a sniper over there, and then what are the tools I have in Jack that I can sort of use to overcome the situation? We wanted to allow you that moment to take it in and decide how you wanted to play it out."

Fergusson went on to explain that introducing enemies with health bars helps more clearly signal to the player how aggressive they can be, as compared with past Gears games, and the RPG elements and upgrades help add more variety to combat.

"What are the ways that people are going to play? We didn't want there to be one where you would just fill up all the upgrades, and at the end, everybody plays the same," he said. "That's why we didn't do the tech tree thing.

We wanted people to be like, 'Oh, I want to invest in this thing' or 'This is the way that I like to play. I like stealth, so I want to do this,' or 'I don't like stealth, I like this.'"

Gears 5 launches on PC and Xbox One on September 10, but early access begins a few days earlier for Ultimate Edition purchasers or Game Pass Ultimate subscribers. For more detail, read our hands-on impressions of the campaign, Horde Mode, and how its microtransactions and multiplayer progression work.
How Gears 5 Was Inspired By Bioshock: Infinite How Gears 5 Was Inspired By Bioshock: Infinite Reviewed by Abdul Rehman on August 30, 2019 Rating: 5

Gears 5 Has More Expansive Levels, But It Isn't Trying To Be Red Dead Or Far Cry

August 30, 2019
Gears 5 represents something of a change for the shooter series in that its campaign mode features levels that are "more open and expansive." That's according to The Coalition boss Rod Fergusson, who explained to GameSpot that while Gears 5's levels will be larger, the studio isn't aiming for a true open-world experience that's similar to what you might find in the Red Dead and Far Cry franchises.

Some people who worked on Gears 5 previously developed open-world games in the Assassin's Creed and Far Cry franchises. They've taken those learnings to Gears 5, but the game is doing something different.

"We just knew that we weren't trying to be another Red Dead or Far Cry or Ghost Recon," Fergusson said. "We were just saying, 'How can we take Gears and make it feel more open and expansive without trying to go toe-to-toe with Ubisoft?' Because that's not really what this game is. We just wanted to take inspiration from genres we love to give a bit more freedom and that idea of player choice."

Making Gears 5 less linear than previous Gears of War games has been "one of our biggest challenges," Fergusson said. That's in part because of the unique dynamic of The Coalition.
The studio took over development on the Gears of War series after Microsoft bought the franchise from Epic. The team made its first brand-new game, Gears of War 4, which was more linear. With Gears 5, the studio ramped up its ambition further, and this wasn't easy.

"The unfortunate part is once you figure something out, you have to go down to where you truly understand it," he said. "So we had a team that didn't make Gears before, so we made Gears 4. We were feeling pretty confident. 'Okay, we know how to to make a Gears game, we know to do all this stuff,' and then this little thing called ambition gets in the way and you start creating new ideas that nobody has a clue how to do necessarily. 



And it makes an interesting challenge again."
Gears 5 also differs from previous Gears of War games in that it has some light RPG systems that provide branching narrative experiences. However, Gears 5 is not an RPG at heart. In playing a section of the campaign, GameSpot's Mat Paget speaks about how Gears 5 still feels like a traditional gun- and action-heavy Gears of War game.

Looking ahead to the future, Fergusson said he struggles to see how The Coalition can top itself with a potential Gears 6 in terms of size and scale. Not only that, it seemingly remains to be seen if future games--which have not been announced--will continue to include new elements like larger levels and RPG elements.
"I have trouble imagining a bigger game than Gears 5," he said. "It'll be interesting to see how people react to some of the changes. I don't know how people will react to the RPG-ness, how people will react to the larger levels ... "
Gears 5 launches on September 10, but the game unlocks four days early for people who buy the game's Ultimate edition or subscribe to Xbox Game Pass. The game is available to pre-load right now, and you can see GameSpot's rundown of the Gears 5 server start times, launch maps, and more.
For more, check out GameSpot's new preview of Gears 5: Gears 5: Huge, Open Levels And Creative Combat Deliver Big Changes
Gears 5 Has More Expansive Levels, But It Isn't Trying To Be Red Dead Or Far Cry Gears 5 Has More Expansive Levels, But It Isn't Trying To Be Red Dead Or Far Cry Reviewed by Abdul Rehman on August 30, 2019 Rating: 5

Joker Movie Director Had To Campaign For His R-Rated Vision

August 30, 2019
The upcoming Joker movie starring Joaquin Phoenix carries an R rating, and director Todd Phillips apparently had to work hard to convince Warner Bros. to allow him to make his more mature vision. He told The Los Angeles Times that it was a lengthy process to get the R rating for Joker. Some people within Warner Bros. were apparently concerned about merchandising, among other things related to the content.

"There were emails about: 'You realize we sell Joker pajamas at Target.' There were a zillion hurdles, and you just sort of had to navigate those one at a time," Phillips said. "At the time I would curse them in my head every day. But then I have to put it in perspective and go, 'They're pretty bold that they did this.'"



Producer Emma Tillinger Koskoff said in the interview that it was difficult to get the green light for Phillips' version of Joker, due in part to "concerns about some of the content." However, after Warner Bros. agreed to a budget, which was reportedly much lower than typical superhero movies at a reported $55 million, everything got underway more smoothly.

"Once we locked and loaded our budget, they really gave us a tremendous amount of space to do what we needed to do," Koskoff said. "The passion Todd has for this movie is palpable, and when he starts talking about it, he's hard to say no to. At the end of the day, he got to make the movie he wanted to make."

This sounds like a similar situation to the Wolverine movie Logan. Star Hugh Jackman reportedly took a big paycut so as to minimize the financial risk to the studio.

Also in the interview, Phillips spoke about his reluctance to make a comic book movie of his own. He said he's been offered them in the past, but he always said no. "I don't want those movies," he said. "It's not because I don't think it's cool. It's just like, quite frankly, they're always so loud. It was just never something I imagined doing."

It's not exactly clear what convinced Phillips to sign on for Joker, but for what it's worth, the film may not be a traditional comic book movie. He explained previously that his movie doesn't borrow much at all from the source material.

"We didn't follow anything from the comic books, which people are gonna be mad about," Phillips, who also wrote the script, said in a July interview. "We just wrote our own version of where a guy like Joker might come from. That's what was interesting to me. We're not even doing Joker, but the story of becoming Joker. It's about this man."

Joker premieres at the Venice Film Festival this weekend before its wide opening in theatres on October 4. In addition to Phoenix in the title role, the movie stars Robert de Niro, Zazie Beetz, and Frances Conroy.

Joker is something of a change for Phillips, who previously made the Hangover and Old School comedies. He also wrote for Borat, which earned him his Oscar nomination.

Joker Movie Director Had To Campaign For His R-Rated Vision Joker Movie Director Had To Campaign For His R-Rated Vision Reviewed by Abdul Rehman on August 30, 2019 Rating: 5

Tiny Pixel Farm: Walkthrough

February 27, 2019

Tiny Pixel Farm is an idle farming game, which is awesome for working people like me cos I only have to play it every few days and nobody dies unlike my poor villagers in VVO2. :(

Anyway, this game is multifaceted and can be very addictive because of the many things to do:

  • Buying land
  • Unlocking cages and animals
  • Collecting hearts from visiting animals 
  • Getting trees and getting juices
  • Upgrading the store
  • Upgrading the silo/fridge 
  • Hiring and training staff 
  • Expanding the hotel
  • Playing the truck dice game (in the farm)
  • Managing 2 different worlds - farm and island (unlocked at level 20)

My guide to efficient gameplay (without clicking on ads)

1. Know what is your objective is and head towards it

The aim of the game is really decided by you. You can plan to fill the encyclopedia (unlock all animals and hotel guests), or just earn as much cash as possible. 

To fill the encyclopedia
Fulfil the requirements for the animals and hotel guests
Get to level 40
Collect hearts from visiting animals
Level up your animals 
Purchase all land and upgrade the hotel to the max 
You can also click the ads to find out what the prerequisites are for the remaining characters

To collect cash
Get cages of the highest level animal and keep harvesting! 
There is no prime animal that earns more than others, but the value of the harvest increases with the animal's level. As such, the animal you got first will most likely be the one that you should go forth and multiply.


2. Cut the grass
For the first few moments of playing (before the money rolls in quickly), a good way to earn cash is to use your finger and swipe through the grass. This enables you to get occasional coins which goes a long way in helping you get enough to purchase stuff. 

3. Hire your first staff and upgrade him/her to level 2
People think that getting animals should be the priority, but really, "You don't build a business, you build people and then people build the business." Same logic. You get a staff that you can hire and upgrade him/her to level 3. Level 1 staff can cut grass, level 2 staff collect money and diamonds (EXP), level 3 collect animal harvest, and level 4 collect juice from trees. 

Get a staff and upgrade him/her to level 2 so that someone can help you to get coins. While doing so, continue cutting grass for coins. 

3. Buy your first cage
It wouldn't take too long for you to have your first cage. Get any cage - it doesn't make any difference which you choose. There are some cages with animals that perform/compete instead of having harvest. These cages are good in the later land unlocks, as they give you money immediately and they don't cram the store with products. Water bodies give products. 

Design of cages don't matter. A cage unlocked at level 30 VS one at level 0 has no implication on cost of products. 

4. Upgrade your staff to level 3
So that your staff can harvest goods or send the animal for a performance/competition.

5. Do the same for 2 more exhibitions.
You will hopefully have 3 exhibitions and 3 staff at level 3. 

6. Upgrade your silo/fridge.
You need to upgrade the silo/fridge so that the respawn rate is equal or more than the rate of feeding the animals. 3 exhibits is a good upgrade. 

7. Upgrade the hotel to 1 star. 
Hotel guests walk around the area and drop coins. It's good to meet a variety of hotel guests for the encyclopedia's sake. 

8. Get trees and juices.
More money in the same space, why not?

9. Upgrade your staff to level 4.
So they can harvest the juices too

10. Get cages and staff.
Do it until you have 5 cages, then upgrade your silo/fridge. The general flow is the same. 

By then you should be level 20 and will unlock the island. The island takes a bit more time to farm money and there is no truck mini game, but the graphics are cute and more animals perform rather than have products, so there is not much of a need to upgrade the store until about 4-5 land is unlocked. 

The game goes on and on, and I applaud you if you are able to unlock and upgrade everything, and finish the encyclopedia cos you will need a lot of patience and time for it.

Good luck and have fun! 
Tiny Pixel Farm: Walkthrough Tiny Pixel Farm: Walkthrough Reviewed by someone on February 27, 2019 Rating: 5

Virtual Villagers Origins 2 | Finding Crafting Resources

August 18, 2018
I'm sorry I've been so busy at work and will continue to be until October. In the mean time, here is what I found online by Veronica Perez and would like to share it with everyone (cos it's awesome!!):

1. Wheat Grass
2. Algae
3. Vine
4. Rocks to prepare oven
5. Grass
6. Dry Wood
7. Vine
8. Wooden Gear
9. Where you collect fire
10. Area where tornado appear (Air)
11. Possible Earthquake crack
12. Bamboo
13. Web
14. Red Earth
15. Possible earthquake crack
16. Vines
17. Lotus
18. Coal/charcoal
19. Vine
20. Red wood
21. Apple
22. Rhubarb:Strawberry:Blueberry
23. Wheat
24. Rose
25. Moss
26. Squirrel Berries
27. Black Orchid
28. Cotton
29. Reeds
30. Tiger Lily
31. Sea Shell
32. Whale bone
33. Needle Grass
34. Poison on the nest:Pond Water (both available just when rain)
35. Cactus
36. Earth
37. Sand
38. Lava
39. Steam
40. Salt Peter
41. Orange
42. Hanging Cloak (use by Chief/master of all skills)
43. Squirrel Seeds
44. Purple pieces for necklace
45. Seed bag
46. Water
47. Possible Earthquake crack









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Want to have the full access to the walkthroughs? Don't want to spend your precious time clicking on endless websites and not getting the information you need? You are in luck! The only guide you need is here, and it will help you with everything you need to know.

Virtual Villagers Origins 2 | Finding Crafting Resources Virtual Villagers Origins 2 | Finding Crafting Resources Reviewed by someone on August 18, 2018 Rating: 5
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