Stranded Without A Phone Complete Guide

April 13, 2018
Stranded without a phone is a new mobile game by Gilligames, which is a spin off from their other game, Space Horse. You basically play as one of the characters (free or paid), under one of the difficult levels (easy, medium, hard, brutal) and try to survive and get help to get out of the island.

From Gilligames' website:
Four passengers on a space ship were on a mission to colonize a new planet when the ship crash landed on a planet that is almost completely covered by ocean. You are the only survivor - an upper-management executive from the Decoo corporation, the company that sponsored the original mission. Now you must use your survival skills to stay alive long enough to get rescued. Build shelter, find food and drink, and collect salvageable parts from the wreckage that wash ashore. Use the parts to build a space radio and call for a rescue team to win the game.



Some of the items are quite a hassle to make, but the game is pretty self explanatory and easy to maneuver around. I like the achievements in the game as it keeps me on the right track. Also, the island interacts with you by presenting various objects when you wake - it's quite amusing to wake up to canned meat beside you!

The main highlight in the game is finding and crafting resources. Given what an addict I am in Virtual Villagers Origins 2, this game is definitely for me! The end goal is to build a space phone to call for help, but there are other interesting things that can be made as well.

You can get it in the Apple Store or Play Store.

Walkthroughs are coming!
Stranded Without A Phone Complete Guide Stranded Without A Phone Complete Guide Reviewed by someone on April 13, 2018 Rating: 5

Alice's Spiritual Judge Complete Guide: Chapter 7 - 3 Endings

April 12, 2018
You can view the previous walkthrough and controls here and here.

Chapter 7 is the defining chapter of the game because it determines what truths will be uncovered in the game. There are 3 endings - True Ending, Good Ending, and Bad Ending. The true ending reveals the truth about the "bully" and Alice, the good ending just reveals the truth about Alice, and the bad ending wrongly accused the "bully" as the murderer. 

I love that there is cross examination in this chapter. Yay! 

We'll start with the bad ending since it's the shortest.

Chapter 7: The Execution of the Bully
Bad Ending
From Chapter 6, somehow the school knows that Queen of Hearts is the bully and requests for a trial for her bullying. The chapter starts in the gymnasium where Queen of Hearts is put on trial.

Alice comes out of nowhere to save Queen of Hearts, saying that the bullying has nothing to do with the murder. Alice becomes defendant for Queen of Hearts again. The third spiritual judge begins.

Mad Hatter asks Queen of Hearts why she bullied White Rabbit, but she refuses to give an answer. Alice then gave a conjecture that
  • Queen of Heart and White Rabbit
    • White Rabbit had something on Queen of Hearts
  • Evidence that White Rabbit had something on Queen of Hearts
    • Present White Rabbit's Phone
Apparently White Rabbit got Queen of Hearts to meet her at the audio visual room. While Queen of Hearts denied it, Alice managed to get Queen of Hearts to say why she agreed to go. Queen of Hearts said she went at 18:00 and saw White Rabbit's body. 
  • Is there a contradiction in the testimony?
    • Yes
  • The thing (that) puzzles you is
    • The discover time
  • The proof that Queen of Hearts' statement contradicts
    • Present Death Presumption Time
So there was a 20 min gap between time discovered and time presumed. Queen of Hearts was made to explain this gap. She shared that she went to tell Mr Caterpillar about the body as all her friends had already gone home. 
  • The statement of Queen of Hearts 
    • That is not contradictory
  • The action we don't normally take is
    • Present Map of School
Queen of Hearts says that she went to the staff office before looking for Mr Caterpillar but Alice knows it's not true because he was punishing some people.
  • The person Queen of Hearts had met was
    • Present Twiddle Twins
Queen of Hearts still refuses to say anything. Alice presents bloody gloves and
  • The proof that these gloves have something to do with the crime scene
    • Present Crime Scene Research Report
Alice shows that Queen of Hearts did not wear gloves into the room but wore them out. This part is where the determining factor for Bad Ending is. 
  • The reason to wear the gloves when out of the school house?
    • Wearing the gloves to grasp the knife.
Queen of Hearts will then be deemed as the murderer and the trial ends. 

B A D     E N D 



Good Ending
Let's go back to the last question
  • The reason to wear the gloves when out of the school house?
    • Looking for something
Alice shared that White Rabbit told Queen of Hearts that she would "delete all of them here". She knows some one who can prove it.
  • The witness is
    • Present Twiddle Twins
So the truth is out. Twiddle Twins saw Queen of Hearts trying to find something in White Rabbit's bag. So White Rabbit has something on Queen of Hearts and has been threatening Queen of Hearts. When Queen of Hearts did what White Rabbit told her to do, White Rabbit agreed to "delete all of them" in the audio visual room. However, when Queen of Hearts went, she saw White Rabbit already dead. Instead of going to look for help, she took the time to wear the gloves and look for White Rabbit's phone to destroy the evidence (or the thing that White Rabbit held Queen of Hearts hostage for). Mad Hatter asks Alice if she knew what the secret was. This part is determinant of the Good Ending and True Ending. 
  • The secret hidden by Queen of Hearts 
    • I have no idea
The case is closed. 

The secret of Queen of Hearts remains unknown and Spiritual Judge for <the bully execution> adjourned. The case has been solved, and Queen of Hearts is no longer the suspect. But what is this feeling? It is as if there is a hole in my heart... 

Alice then meets Queen of Hearts in the gymnasium and Queen of Hearts shared that White Rabbit told her to bully White Rabbit in front of the class. Alice then has a dream about giving White Rabbit gloves before she falls into slumber. When she wakes, Mr Caterpillar shared that he was going to accompany Queen of Hearts for her interview. Alice learns that Mr Caterpillar's real name is Mr Ishimoto, and Queen of Hearts is Ms Maki Aakai. 

G O O D     E N D 


Good Ending
Let's go back to the last question (again)
  • The secret hidden by Queen of Hearts 
    • I have a rough idea
  • The thing Queen of Hearts tried to hide
    • Present Mr Caterpillar
Alice guessed that Queen of Hearts could have gone to Staff Office and told Twiddle Twins about White Rabbit. However, she went to Student Guidance Room instead of Staff Office first, as though she knew Mr Caterpillar would be there. So, before Alice could say everything, Queen of Hearts hinted that she and Mr Caterpillar were in a relationship. The case is closed.

With a shocking end, Spiritual Judge for the tumultuous <the bully execution> has come to a close. I have solved the riddle and helped Queen of Hearts to get rid of the suspect. Well, can you call it help... Did I take myself as a hero but hurt people instead? But the case is solved now, this should be the good ending.......... But what is this feeling? It is as if there is a hole in my heart..........



Alice then meets Queen of Hearts in the gymnasium and Queen of Hearts shared that she was relieved that Alice told the truth. Though Mr Caterpillar and her could not remain in the school, she was thankful that she did not have to lie anymore. Queen of Hearts shared her story that her grandmother used her father's death to make her mother follow her grandmother's every command. As such, Queen of Hearts decided that she was going to resist unfairness and not follow what people say. However, her mother thought that her efforts will one day prevail and her grandmother would recognise her. If Queen of Hearts went against her grandmother, her grandmother would vent on her mother, who will then punish her. Because of this, she lacked trust in her mother and in people in general. When she first went to school, she was bullied by seniors because she did not wish to follow the hierarchy. She retaliated and was sent to the Student Guidance Room, where she met Mr Caterpillar who understood her. Queen of Hearts did confess to Mr Caterpillar but he did not accept her gesture. She said, "We are not dating but we do have some connections in private." Queen of Hearts then shared that White Rabbit told her to bully White Rabbit in front of the class.

Similar to the good ending, Alice then has a dream about giving White Rabbit gloves before she falls into slumber. When she wakes, she saw Mr Caterpillar and she apologised to him for sharing his secret. Mr Caterpillar admitted that it was his fault and was ready to face the consequences. Mad Hatter then comes to pick Mr Caterpillar up for his and Queen of Hearts' interview. Alice learns that Mr Caterpillar's real name is Mr Ishimoto, and Queen of Hearts is Ms Maki Aakai. 
Alice's Spiritual Judge Complete Guide: Chapter 7 - 3 Endings Alice's Spiritual Judge Complete Guide: Chapter 7 - 3 Endings Reviewed by someone on April 12, 2018 Rating: 5

Virtual Villagers Origins 2: Puzzle Prequisites Complete Guide

April 09, 2018
While waiting for the new chapter of Virtual Villagers Origins 2 to come, here is a quick overview of prerequisites for the puzzles in Chapter 1. 


Hope this helps!

Want to have the full access to the walkthroughs? Don't want to spend your precious time clicking on endless websites and not getting the information you need? You are in luck! The only guide you need is here, and it will help you with everything you need to know.

Virtual Villagers Origins 2: Puzzle Prequisites Complete Guide Virtual Villagers Origins 2: Puzzle Prequisites Complete Guide Reviewed by someone on April 09, 2018 Rating: 5

Alice Spiritual Judge Complete Guide Chapter 4 - 6

April 08, 2018
Chapter 4: Cheshire Cat
From Chapter 2, Alice was accused of murdering the White Rabbit. Alice found clues in Chapter 3 to prove her innocence. Let's help her be "not guilty" in the Spiritual Trial.

The Mad Hatter will interrogate Alice.

  • When the crime happened, I was
    • At the library
  • How to prove i was in Library?
    • Choose "Circular History of Library Books" and present it to Mad Hatter
  • He then asks for evidence to prove you were in the library
    • Tap on 30020305 (Alice's login ID) and click OK
  • So Mad Hatter thinks that it is not substantial enough and keeps hounding Alice. Cheshire Cat volunteers to help defend Alice. I will let Cheshire Cat
    • Defend my case
  • Cheshire Cat shared that there were pranks when Alice was in the library, and that will help Alice to prove her innocence. Alice is confused but, "it is said that there was a prank occured when the incident happened..."
    • I am able to prove my innocence
    • (If you put the other option i.e. I am unable to prove my innocence, the game ends and you are guilty.)
  • Show proof that there was a prank in the library
    • Present the bookmark to Mad Hatter
  • Everyone is confused and asked for the meaning of this memo
    • Choose "The pun made by the people who played the prank"
  • The Mad Hatter unravels the mystery for you. He asks what is Karasu in English, "What do you call these black birds in English?"
    • Choose "crow" (it's the only option that is a black bird, and quite obvious from the bookmark)
    • Cheshire Cat deciphers that 5 crows sama on the bookmark is 'Go Kuro Sama' which translates to 'thank you for your hard work'
Because of this bookmark, it was proven that there were pranks in the library that Alice had to attend to, hence being in the library and therefore having an alibi to protect her. She is then marked innocent.

After the hearing, Alice falls into deep sleep and dreams of a scene where a teacher asks her about the possibility of the other girl having bruises, but Alice claims ignorance. She then wakes up to Cheshire Cat who asked if she was the one who killed White Rabbit. (But didn't Cheshire Cat defend Alice from being judged as the murderer?!)


Chapter 5: The Prank Club
Alice is awake in the classroom. Cheshire Cat feels that more has to be discovered though Alice is not guilty.
  • I am going to..
    • Solve this case
    • The game ends if you choose any of the other two options 
  • Investigate
    • Click on Cheshire Cat and talk to her
  • Move
    • Go to Hallway 
    • Before that, March Hare will appear and ask you not to stay too closely to Cheshire Cat. March Hare also makes you doubt Cheshire Cat more. 
Hallway
  • Investigate
    • Talk to Mr Caterpillar
  • Move
    • Go to front of Audio Visual Room
Front of Audio Visual Room
  • Investigate
    • Click on footprints on the floor. You realise there are many small footsteps.
  • Move
    • Go to Library
Library
  • Talk to Dormouse
    • He told you about posters and unlocks the Hatchway
  • Move
    • Go to Hatchway
Hatchway
  • Investigate
    • Posters at the back
    • Click on the bottom right corner of the yellow poster (without any pin)
    • You will retrieve the invitation card of the Giant Crow Club
  • Move
    • Go to Hallway
Hallway
  • Investigate
    • Talk to the Twiddle Twins
    • It's very important to talk to the twins before going back to the library because you need to record their identity
  • Move
    • Go back to the Library
Library
  • Investigate
    • Present Giant Crow Club card to Dormouse
    • Click "think"
    • Cheshire Cat asks you who you think are in the prank club. Click on Twiddle Twins.
  • Move
    • Go back to the Hallway
Hallway
  • Investigate
    • Talk to Twiddle Twins
    • They ask why you ask about the prank club and whether the Giant Crow Club and White Rabbit case are related
      • Click related 
      • If you click not related, the conversation stops and the game does not progress
    • How this (White Rabbit case) relates to the Giant Crow Club
      • Present the spare key
    • The evidence that Giant Crow Club has used this Audio Visual Room
      • Present the Giant Crow Club Card
    • The Twiddle Twins bring you to the classroom and tells you more about the prank club. But first, they ask for the evidence that Giant Crow Club has used this Audio Visual Room
      • Present footprints
    • They ask again for the evidence that Giant Crow Club has used this Audio Visual Room
      • Present the Giant Crow Club Card
So Twiddle Twins admit that they are the leaders of the Prank Club and the spare key was inherited by their seniors. They have an alibi for not killing White Rabbit - they were being punished by Mr Caterpillar during the period. They also said that they gave the spare key to White Rabbit....


Chapter 6: The Key to the Death
The Twiddle Twins suggest that White Rabbit killed herself and challenged Alice's initial conclusion that White Rabbit "was killed" (by someone). They then leave and March Hare appears. March Hare asked why Alice thought it was murder. Then Alice flashbacked to the White Rabbit being bullied by Queen of Hearts and the Card. Alice wakes up to find Cheshire Cat who asked her to continue the case. 

Cheshire Cat and Alice thinks together. 
  • The person who has been bullying White Rabbit was
    • Select Queen of Hearts
  • Investigate
    • Click on tables on the right to obtain drawing of school (by Twiddle Twins)
  • Move
    • Go to Hallway
Hallway
  • Investigate
    • Click on window to see Queen of Hearts and unlock courtyard
  • Move
    • Go to Hatchway
Hatchway
  • Investigate
    • Click on broom to get it
  • Move 
    • Go to front of Audio Visual Room
Front of Audio Visual Room
  • Alice meets Mat Hatter and talks to him
  • Mat Hatter asks if it's not Alice's birthday
    • I cannot prove it
    • Don't click "I can prove it" because you don't have evidence yet
  • Move
    • Go to Classroom
Classroom
  • Investigate
    • Click on posters on wall to get the birthday list
    • Now you can present it to Mad Hatter
  • Move
    • Go to front of Audio Visual Room
Front of Audio Visual Room
    • Investigate
      • Talk to Mad Hatter
      • I can prove it
      • Present birthday list to Mad Hatter
      • He gives you data for East Schoolhouse's entrance and White Rabbit's cellphone 
    • Move
      • Go to Courtyard
    Courtyard
    • Investigate
      • Talk to Queen of Hearts
      • She leaves in anger 
      • Click on the cell phone on the floor to get someone's cellphone (but it's quite obvious it belongs to Queen of Hearts)
      • Click on the drain to see something stuck
    • Record
      • Use the broom on the drain to get bloody gloves
    • Move
      • Go to Hatchway
    Hatchway
    • Investigate
      • Think
      • March Hare will appear and thank you for a gift before disappearing when Cheshire Cat appears
    • Move
      • Go to Library
    Library
    • Investigate
      • Talk to Twiddle Twins
      • Present Queen of Hearts' cellphone to Twiddle Twins
      • The twins ask for the thing that relates to Queen of Hearts' cellphone
        • Present White Rabbit's cellphone
      • The twins share that they saw Queen of Hearts digging into White Rabbit's bag, as though she was looking for something
    • Move
      • Go to Hallway
    Hallway
    • Investigate
      • Talk to Dormouse
      • He shares that Queen of Hearts is a nice person, which is contrary to what everyone says - that she is a bully 
    • Move
      • Go to front of Gymnasium
    Front of Gymnasium
    • Investigate
      • Talk to Mr Caterpillar 
      • Mr Caterpillar also think that Queen of Hearts is a good student
    • Move to Classrom
    Classroom
    • Queen of Hearts is in the classroom. Alice passes her handphone over and she walks off angrily (as though she was hiding something)
    • There is an announcement to go back to the gymnasium to execute "the bully"
    Alice Spiritual Judge Complete Guide Chapter 4 - 6 Alice Spiritual Judge Complete Guide Chapter 4 - 6 Reviewed by someone on April 08, 2018 Rating: 5

    Alice's Spiritual Judge Complete Guide: Chapter 1 - 3

    April 04, 2018
    Before I start the walkthrough, here are some basic controls of the game.
    There are 4 main buttons in the game:

    • Move
    You need to move Alice around the school compound to discover and explore new areas. Note that you may need to uncover some dialogue with other characters before you can unlock certain areas.
    • Investigate
    Investigation is one of the most commonly used buttons used in the game. When pressing investigate, you get to click around the area to derive more clues. Also, you can click on "think" to have a better understanding of the current storyline, which sometimes gives you clues on what to do next. At times, you get to click on a character and ask him/her some questions too. 
    • Record
    Well I dislike pressing Record because that's when the advertisements start showing, but it's important because it allows you to see the evidences gathered and characters met. Also, you need to use the record function to present items to characters, as well as to share certain items or information during the Spiritual Trials or Judgements. 
    • Menu
    The menu button is basically to edit the sound levels and to view the social media accounts of ESC-APE by SEEC. Nothing much really.  

    I will only post the actions required to complete the certain chapters. 

    -

    Chapter 1: Where has the White Rabbit Gone
    You wake up from a dream of being in a trial where you were going to be executed without a judgment. You are in a classroom.
    • Investigate
      • Click on the school bag to get your bag
      • Click on the notebook on the table to get writing supplement
    • Think
    You then bump into a creepy looking rabbit and a card of hearts. You need to choose whether to (A) Chase the Rabbit kid, or (B) Talk to the Card Soldier. It doesn't matter because the outcome is the same - you learn that White Rabbit was killed and now you can access the hallway.
    • Move
      • Hallway
    You see a man in a gas mask, who is your teacher Mr Caterpillar. He talks to you about the case and then tells you go to to the gymnasium. 
    • Move
      • In front of Gymnasium
    • Investigate
      • Gymnasium door
    You then walk into the gym which is not a gym but a courtroom. The judge calls for Queen of Hearts as the defendant and chapter 1 ends.



    Chapter 2: Spiritual Judge Begins
    The court starts and the Judge reveals herself to be Red King. Mad Hatter is the Prosecutor (you know it's not a good thing), and Queen of Hearts is put on trial.

    The idea was to execute Queen of Hearts before giving her a judgement. Thinking it is ridiculous, you become the hero and volunteer to defend Que

    Mad Hatter now asks you a series of questions that you have to answer.
    • Regarding White Rabbit
      • She did not kill herself
    • What is the evidence for this not being a suicidal case?
      • Present the photo of the crime scene
    • Tap where you think is strange!
      • Press the area where White Rabbit's hand is. A red circle should appear. Then click on Mad Hatter 
    • Choose your answer
      • I am wrong
    • My innocence
      • I cannot prove my innocence

    The Red King asks you to prove your innocence and the chapter ends together with the first Spiritual Trial.


    Chapter 3: Defendant Alice
    The Queen of Hearts talks to you.
    • Move
      • Classroom
    Talk to Mr Caterpillar to unlock the library.
    • Move
      • Library
    Cheshire Cat talks to you and passes you the library's assistant duty roster. You are saved!
    • Investigate
      • Click on computer to get the circular history of library books
      • Click on bookcase to get bookmark
    • Move
      • Hallway
    You bump into a student and he passes you your student pocketbook. You go back to the library and recall an old memory of two girls - the one who is better off financially is giving the other pie that she stole from her family. Queen of Hearts then talks to you to check on your psyche. You go to the gymnasium with Cheshire Cat and get ready for the next Spiritual Trial.

    Alice's Spiritual Judge Complete Guide: Chapter 1 - 3 Alice's Spiritual Judge Complete Guide: Chapter 1 - 3 Reviewed by someone on April 04, 2018 Rating: 5

    Alice's Spiritual Judge Complete Guide

    April 01, 2018
    Alice's Spiritual Judge is a very interesting hybrid of escape room + legal visual novel that is somewhat like a mishmash of the Zero Escape Trilogy and Phoenix Wright Series, which is awesome because I love both games (Zero Escape is my absolute favorite)!!!

    Ok so you play as Alice in this game and converse with various characters that are similar to personas in Alice in Wonderland i.e. Mad Hatter, Cheshire Cat, Queen of Hearts, etc. I love it that each character has some kind of development and story behind them, and that they are closely linked to the characters in the fairytale. 

    Spiritual Judgement is something which is very interesting. It's a very literal translation of what the game is - a legal prosecution of Alice's morality and choices. As you journey in the game, you will need to find out more about Alice's story and make decisions that will help Alice figure the truth. 

    In the game, you have to investigate various places, find certain items, talk to people, use items on them, interrogate them, etc. There are so many things to do in a seemingly simple game, so I really appreciate the dynamic and vast variety of elements in the story.

    This game has manga-like graphics, which are kinda understandable given that the team from ESC-APE by SEEC are mostly Japanese. It's also not scary though sometimes the music and sudden vibration gave me small shocks from time to time. The storyline simply makes you sit at the edge of your chair while playing!

    So my suggestion would be to play this game in the morning or afternoon on a day where you have no commitments, so that you would not keep thinking about it during your work or study time. There are only 9 chapters and it took me about 2 hours to complete.

    Alice's Spiritual Judge Complete Guide Alice's Spiritual Judge Complete Guide Reviewed by someone on April 01, 2018 Rating: 5
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