Virtual Villagers Origins 2: Puzzle 13 + Puzzle 14 Complete Guide

May 27, 2018
The new puzzles for chapter 2 are out! Check out my sneak peek of chapter 2 or the general walkthrough, and let's try to solve the puzzles together! Note: I will be writing another eBook for chapter 2, stay tuned!

Puzzle 13: Residence Hut

After the volcano eruption, it's your job to clear the wreckage and also build new buildings! Cool things like the school, healing hut, and residence hut are now made possible!

Prerequisites
  • Master builders
  • Level 4 research technology
Given that this is the first puzzle in chapter 2, it is definitely a good warm up to the next few puzzles to come! I am still quite annoyed that the eruption destroyed nearly everything we created in chapter 1, but I'm sure that the village will look even more awesome than before!
  1. Drag adult villagers to use water to douse the fires on the buildings. You will need 4 water.
  2. Drag villagers to rebuild huts that were destroyed in the eruption. 
  3. You will see that your population increases (or goes back to normal) after the huts are rebuilt
  4. The puzzle is complete. Collect your lavastones! 

Puzzle 14: Mural

Finally the huge boulder beside the then green statue has some use! We can now make the wall behind it a mural, and it's pretty easy to complete albeit time consuming.

You need:
  • Master builders
  • Master researcher
  • Level 4 research technology
  • Level 5 crafting technology
This is another simple yet time consuming level. In fact, I think most puzzles in chapter 2 are simple and time consuming.


  1. Drag master builders to the rock debris above the previous kraken statue.
  2. Do this 5 times to fill the holes in the big boulder.
  3. Drag a master researcher to draw plans.
  4. Drag a master builder to the big boulder and he/she will make a mural.
  5. Craft paints (red, blue, green) and drag the master builder to the crafting hut paint the mural.
  6. The puzzle is complete. Collect your lavastones! 


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Want to have the full access to the walkthroughs? Don't want to spend your precious time clicking on endless websites and not getting the information you need? You are in luck! The only guide you need is here, and it will help you with everything you need to know

Virtual Villagers Origins 2: Puzzle 13 + Puzzle 14 Complete Guide Virtual Villagers Origins 2: Puzzle 13 + Puzzle 14 Complete Guide Reviewed by someone on May 27, 2018 Rating: 5

Virtual Villagers Origins 2: Quick Look at Chapter 2

May 25, 2018
So Chapter 2 of Virtual Villagers Origins 2 is finally out!!! I have just updated the app, so please give me some time to update my crafting and resources page, and also to solve the puzzles!

But for now, a quick peek:

We see 10 new puzzles (this time with a "..." at the spot where the 11th puzzle should be - is it a hint that LDW is going to have a holiday puzzle and then another a third chapter, just like how chapter 2 was created?)

Let's take some time to analyze this completed puzzle by Jing-jing Garcia Siador (thank you so much)! I have to take my time since I need to find out the prerequisites for new players. 

Puzzle 12: Residence hut
Puzzle 13: Mural
Puzzle 14: Scarecrows to get rid of those pests
Puzzle 15: Some kind of pit
Puzzle 16: Goodbye bear (you can see it where the reeds are)
Puzzle 17: Flower garden? (where kraken statue was)
Puzzle 18: Healing Hut
Puzzle 19: School
Puzzle 20: Telescope
Puzzle 21: Reservoir 

The game starts with a volcano eruption. To be honest I am quite disappointed that crumbling the island is how chapter 2 starts.. so you mean everything I did in chapter 1 is lost??? I thought they would move the rock beside the cave to unlock a new world.. (which could be the ending for chapter 2..)


So everything is engulfed in flames.. Good thing is that new things keep popping up after the flames have been extinguished. 

More houses = larger population? 

And of course, more advanced technologies and more crafting recipes. 
Good news is that I have already updated my crafting and resources page - check it out!

Apparently our ladies can now give birth to twins and even triplets! 
Special thanks to Blythe Lim for sharing!

Ok now to actually playing the game!


Want to have the full access to the walkthroughs? Don't want to spend your precious time clicking on endless websites and not getting the information you need? You are in luck! The only guide you need is here, and it will help you with everything you need to know.

Click here to download it:



Virtual Villagers Origins 2: Quick Look at Chapter 2 Virtual Villagers Origins 2: Quick Look at Chapter 2 Reviewed by someone on May 25, 2018 Rating: 5

Nobodies Complete Guide

May 23, 2018
Nobodies is a point and click puzzle game where you have to help to hide bodies and remove all traces of evidence. It is somewhat like an anti-escape room where you try to hide things instead of fine them. 

The story has multiple endings - you can get into all sorts of trouble depending on the choices you make. But no worries, because you can get out of prison and replay the level by watching advertisements. The graphics is good and the storyline is intriguing, but the most interesting thing to me is that it is based on a true story (I wonder what a genius/schemer this guy must be). 

Get it on android here.

There are 5 levels in all. 

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Level 1: Laboratory 
Mission: Infiltrate the laboratory and clean up the scene + avoid contact with test animals and be discreet with security staff

*Do not take dead body with you yet*
1. Get the pipette on the desk (in front of the test tubes). 
2. Get the lab coat from the clothes hanger beside the door. 
3. Open the cabinet, use pipette on blue bottle.
4. Use pipette on mouse, which will sleep.
5. Fill the pipettewith the blue substance again, and do to the next room.
6. Use pipette on coffee to kill the guard.
7. Get the lead pipebeside the door on the right.
8. Go back to the room with the guard and he will be asleep.
9. Get the dead bodyfrom the room.
10. Get the key card from the guard and use it to open the red door.
11. Use lead pipe on valve.
12. Tap on valve to drain the water from the aquarium.
13. Open the door of the aquarium and put the dead body in it.
14. Close the aquarium door and turn the valve.
15. Go back to lab.
16. Return the pipette and lab coat to its original places (clothes hanger and front of test tubes).
16. Tap on the aquarium to see the dead body being eaten by the piranhas. Leave the lab and the level is cleared!

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Level 2: Hotel 
Mission: Get to the hotel and make sure that nobody discovers the murder

1. Click the stairs at the left side of the corridor (6 sign) to go to the roof.
2. Click on the control box.
3. Take the pliers.
4. Go back to the corridor.
5. Click the door on the most right.
6. Use pliers on television to get the splitter.
7. Close the door and get the do not disturb and room service signs.
8. Get out of room.
9. Put do not disturb sign on the knob of the same room.
10. Use room service sign on knob of the next room.
11. Go back to the roof and click on the control box.
12. Use the splitter on the write connected to 5.
13. Go back to corridor.
14. Take keys and rags from trolley.
15. Use keys on door beside 6 sign.
16. Go into room.
17. Use pliers on tap to get valve handle.
18. Get fuses from the top of the blue box.
19. Go back to corridor.
20. Go to room with do not disturb sign.
21. Take the footboard (lower bed frame).
22. Go back to the roof.
23. Use footboard with pipe under the water tank.
24. Use valve handle on hole in pipe beside water tank.
25. Go back to corridor. 
26. Click on green door to go to laundrette.
27. Use fuses with laundry machine.
28. Go back to right most room.
29. Take Professor Frank and dirtied bedspread.
30. Go to the room beside the 6 sign.
31. Click on the black box beside the wooden box
32. Use Professor Frank and dirtied bedspread with the trash compactor chute
33. Go to the laundrette.
34. Click on the trash machine to get rid of Professor Frank.
35. Go back to the roof and take the valve handle and footboard.
36. Click on the controller box and use pliers on splitter.
37. Put the pliers back.
38. Go back to room in the right.
39. Put splitter back to television, rags to the bed, and footboard back to bed.
40. Go to room with the open door.
41. Put the valve handle back to the tap.
42. Ensure all doors are closed then click on the exit sign and go back to office. The level is cleared!

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Level 3: House 
Mission: Head to the house and make sure that everything gets cleaned up. 

1. Go through door to kitchen.
2. Click on the calendar on the fridge to see 6/6/84 circled.
3. Go back to living room.
4. Click on safe and input 6684.
5. Get the keys.
6. Go back to the kitchen.
7. Open cupboard and get bleach.
8. Use bleach to clean blood.
9. Get gloves from shelf on the right.
10. Get Philippe.
11. Use keys on back door.
12. Go to pool area.
13. Take the cement from beside the door.
14. Click on the door to go to the shed.
15. Take the pliers, shovel, pliers, paint, and keys from the shed.
16. Move the cupboard toPut  get wire.
17. Go back to the living room.
18. Use key on door on the right.
19. Use gloves on control box.
20. Take pickaxe from below the control box.
21. Go back to pool area.
22. Turn on heat generator (red box at bottom left of page).
23. Click the pool.
24. Use pickaxe on pool.
25. Put Philippe into the crack.
26. Use cement above Philippe.
27. Use paint on cement.
28. Return cement to bench beside the door.
29. Go to living room.
30. Put keys in the safe and close it.
31. Go back to power room.
32. Remove cable and close control box.
33. Return to kitchen.
34. Return gloves.
35. Go back to shed.
36. Return pliersshovelpliers, and paint to where they belonged.
42. Click on the exit sign and go back to office. The level is cleared!

Levels 4 and 5 (airport and hospital respectively) will be uploaded ASAP!
Nobodies Complete Guide Nobodies Complete Guide Reviewed by someone on May 23, 2018 Rating: 5

Alice's Spiritual Judge Complete Guide: Chapter 8 - 9

May 13, 2018
From Chapter 7, we have solved the case and learnt that Mr Caterpillar's real name is Mr Ishimoto, and Queen of Hearts is Ms Maki Aakai.

Chapter 8: Alice's Memory

Cheshire Cat seems to know something about White Rabbit's suicide letter, but refuses to tell Alice. Alice then leaves without Cheshire Cat to the hallway and see March Hare. March Hare asks Alice to find him and runs away.
  • Move
    • Go to Library
Alice sees Cheshire Cat without a mouthguard. Her name is actually Chiaki Nekotsuka, and she has been library partners with Alice.
  • Move
    • Go to Front of Gymnasium
Alice moves into the gymnasium and listens to a speech about people talking about the death and how Alice could be part of it.
  • Move
    • Go to Hatchway
Alice sees the memory of her giving the White Rabbit a pair of white gloves.
  • Move
    • Go to Courtyard
Alice sees the memory of Cheshire Cat asking her what she knows about White Rabbit's death and Alice tells Cheshire Cat not to ask anything, which was the reason why she wore the mouthguard. 
  • Move
    • Go to Classroom
Alice hears even more conversations about White Rabbit's suicide. The voices hint that it was Queen of Hearts and her followers which led White Rabbit to her suicide.. 
  • Move
    • Go to In front of Audio Visual Room
Alice sees the Mad Hatter who reveals himself as Kenji Matohata and White Rabbit's name which is Harumi Usa. Mad Hatter asks some questions about White Rabbit's death but Alice does not know anything. She goes into the Audio Visual Room.

She sees March Hare. March Hare reveals that he is the portrayal of White Rabbit in Alice's mind - Alice has always viewed White Rabbit as a poor person. Alice reaches for her pocket and sees a March Hare puppet which was the first gift by Alice to White Rabbit. Alice faints.

The chapter ends with the judge asking Alice to pass judgement of herself. It ends with a cliffhanger: "I am..."


Chapter 9: Alice's Sin
Alice shared her story of being a rebellious child contrary to her sister, and met White Rabbit in the playground. White Rabbit told her stories similar to Alice in Wonderland, and they became good friends. Alice often gave White Rabbit food and learnt that White Rabbit had a stepmother who neglected her. White Rabbit always listened to Alice which made Alice feel superior and somewhat like her older sister. The teachers would ask Alice if she knew anything about White Rabbit, but Alice would always deny anything because she was also dependent on White Rabbit and did not want anyone to threaten this cross-dependent relationship.



In junior school, Alice meet Cheshire Cat and gravitated towards her instead of White Rabbit. Alice wanted to be as independent as Cheshire Cat. Also, Alice protected White Rabbit from bullies but was afraid when they bullied her too. Alice started to ignore White Rabbit to "save herself" from the bullies, and hung out with Cheshire Cat more.

One day, White Rabbit asked to meet Alice in the audio visual room. When Alice went, she saw the body of White Rabbit. Alice saw the note in the March Hare puppet saying, "To Alice forever after...". Alice blames herself for White Rabbit's death and rushes out to the library, apologising to Cheshire Cat repeatedly. Queen of Hearts and Mr Caterpillar found the body and investigation started though Alice was unable to help. Alice's loss of memory was a want to forget everything, that she played a part in White Rabbit's death and the creation of March Hare's character as a hallucination of her conscience.

The chapter ends with Red King in the trial room, revealing herself to be Alice. "Spiritual Judge was to punish my own sin. It is to atone my own mistake." For doing nothing, Alice was at fault for not supporting White Rabbit. As the judge places a judgment on Alice, she wakes up and have the resolve to reveal the truth to everyone. She then sees Cheshire Cat and they go to school together.
Alice's Spiritual Judge Complete Guide: Chapter 8 - 9 Alice's Spiritual Judge Complete Guide: Chapter 8 - 9 Reviewed by someone on May 13, 2018 Rating: 5
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